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Board index » Eternal Evolution Raiding Forums » Guild Approved Raid Strategy

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Ahku

Joined: Thu Jun 18, 2009 8:01 pm
Posts: 98
 Post subject: Siege of Ogrimmar Heroic 10 Video Guides [5-8]
PostPosted: Wed Mar 12, 2014 3:00 pm 
Galakras:



Notes: Essentially the same encounter with a few changes: Shamans heal much more and do more damage., bonecrushers damage NPC heroes faster, NPC demolition engineers opening towers will be periodically attacked by adds, flames of galakrond are much faster.

Tactics:
    -2 tanks, 2 heals.
    -Shamans get priority and need interrupted/stun locked, then kill bonecrushers (hero at the group with multiple shamans before Galakras is brought down).
    -Assign 2 dps to protect demolition engineers.
    -Instead of a single stack for Galakras targeting of his fire orbs, form 2 lines to avoid too many stacks. (Watch for RNG attacking a side too often)

Patch Changes: TBD



Iron Juggernaut:



Notes: Crawler mines do 100k more damage. Bone drill can kill with two ticks. Shockwave does 80% health damage. New abilities: ricochet. Mortar Barrage (multiple Mortar Cannons at once).

Tactics:
    -2 tanks, 3 healers.
    -During Siege Mode, gather in a location (but spread out) 40-60 yards away to avoid Motar Barrage. (tightens enrage timer)
    -Avoid Rocochet (sawblade thrown in random direction and eventually returns to Juggernaut)
    -Turn and run away from Bone Drill opposed to strafing.

Patch Changes: Mortar Barrage removed?



Kor'kron Dark Shaman:




Notes: New abilities: Iron Tomb,

Tactics:
    -3 tanks, 3 healers, difficulty increases with more melee vs ranged.
    -2 tanks with 2 healers with Haromm. Everyone else with Kardriss.
    -Must use a personal damage mitigating CD when you are targeted with Iron Tomb as it does 100% damage to health without it. Healers target affected ASAP as an AOE tick will quickly kill a player.

Patch Changes:




General Nazgrim:



Notes: Fat Boss claims this is the second easiest heroic (mostly the same fight). New boss ability: Execute. New add: Sentry (hunter). Assassin hits significantly harder.

Tactics:
    -Tanks should save highest mitigating ability for Execute (can't avoid it, 3 mil base damage)
    -Add kill priority: Shaman > Sentry > Assassin > Arc Weaver > Warrior
    -person targeted by the Sentry (hunter's mark on them) needs to run to a wall away from the raid and needs heavy healing (this keeps the raid from being multishotted in a cone like in MSV)
    -At 10% the tank with no stacks takes the boss, whille the other tank gathers the mass of adds that spawn while using chaining mitigating CDs
    -At 10 % hero and nuke boss

Patch Changes:


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